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Terrans get a Medic and while this can certainly turn the tides in Campaign, Medics seem to play a more impactful role while playing Custom Scenarios with players using other races. More units were added to help further balance the three sides with all three races receiving some help to deal with air attacks – arguably the Protoss Corsairs being the most effective while the Zerg Devourers are slow and easily confused by more agile foes. A few explanatory illustrations (glorified powerpoint presentation) are new and stretch the “enhanced narrative” bullet point on the box to the weakest limit of its meaning.īrood War is also Remastered in this package and is such a substantial “Expansion” that it quickly became the definitive version. The gameplay is undeniably timeless but, unfortunately, the same cannot be said for the very 90’s short films that reward the player every few missions. And don’t expect any Halo Anniversary-esque treatment to these cinematics. Mission briefings still feature Skype calls and brief cinematic sequences bring the player from the top-down view to the war-torn battleground. I mean, I absolutely despise Arcturus Mengsk and am enthralled by Tassadar. Revisiting the Campaign allowed me to gain a new appreciation for the excellent voice acting and consider how ahead Blizzard was (although Praetor Fenix sounds a little too Orc-ish to go unnoticed). The mechanisms by which these stories are delivered, however, are rudimentary and have not been updated whatsoever in the Remastered edition. The Terrans seem almost enthusiastic to trade human lives for perceived gains in the war and the Zerg are more than happy to oblige with one of the franchise’s hallmark moments and the most iconic set of dreadlocks in gaming. These campaigns explore what it means to win at any cost and, appropriately, that means something completely different for each race. The Terran and Protoss are utterly distracted by civil war and infighting while the Zerg is dead-set on total annihilation. The StarCraft and Brood War campaign stories are among the best in video games. After a few missions of steamrolling with a fleet of Carriers, StarCraft introduces a few dead-in-your-tracks counter measures that force you to consider alternatives. This is brilliant game design that subtly graduates the player to become a skilled strategist and multitasker. Ultimately, the Chapters close with more open-ended and missions that require a more layered approach.
It’s not dissimilar to Link using a Hook Shot in a dungeon shortly after acquiring it for the first time. Starting with the basic base-building mechanics and how they are different per race, each mission progresses the player to focus on a particular strategy to achieve the mission’s objectives.
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In a gentle way, the Campaign is designed to teach the player how to use increasingly more powerful and advanced units. The Protoss need three specialized units to do all that. Terran Supply Depots are similar to the traditional farms of old RTS games but Zerg’s Overlords are huge blimps capable of detecting cloaked units and upgradeable to shuttle batches of ground units for a sneaky drop. Even the way Supplies are handled by each race is unique and provides different opportunities. However, they are extremely resource hungry and can be quickly outnumbered by the Zerg swarms or outflanked by the versatility of the Terrans. For example, Protoss are protected by regenerating shields and are generally more powerful one-on-one. Each seems to have a few seemingly unstoppable units and set of strategies that are ultimately upended by either a crippling weakness or an ace-in-the-hole opposing unit.
The Terrans, Zerg, and Protoss each have meticulously fine-tuned characteristics.
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Representing a complete departure from the WarCraft 2 formula where Humans and Orcs were ostensibly skin swaps (although Blizzard was already dipping its toes into differentiation with units like Ogre Magi and Paladins), StarCraft introduced three fundamentally different races. This game is absolutely, undeniably, and timelessly a masterpiece. Now, what’s next…oh yeah! Siege Tanks and Battlecruisers!
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Oh right, I’ll want to upgrade their weapons and armor.
Get to work on my Barracks and construct a few Supply Depots to spit out a few Marines and Firebats. Let’s see, how does this work again? Right, build a few SCV units to collect minerals and vespene gas.